They can cast prayers, faith-inspired miracles that aid their allies and punish their enemies. Priests turned the flame of their faith into a spark to ignite the power of their souls. They can inspire nearby allies and have the ability to quickly assist their allies with targeted commands. They are melee-focused but have a pretty wide variety of single-target and group attacks.Įxtremely devoted, often fanatical, soldiers who have pledged themselves to a chosen cause or organization. They absorb a portion of incoming damage and convert it into Wounds, which can be used to power soul-based abilities through their weapons. Warriors that believe in the philosophy of mortification of the flesh. Fighters are extremely durable, reliable, and excel at holding positions. Trained to use a wide variety of traditional melee weapons in combat. They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special abilities associated with those beasts. They are offensively-oriented psionicists/soulknives, who need to build up focus through conventional weapon attacks.Īnimists with primal connection to nature, who can transform into mythical beasts. They have cycling lists of low power, high AoE passive buffs and debuffs and they can periodically use powerful invocation spells.Ĭan peer through the spiritual energy of the world to manipulate other souls. They use their knowledge about old phrases to form chants during a battle. Repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends. They have great group-fighting abilities both melee offense and personal defense. Rest into might for added damage.Reckless and ferocious warriors from the more remote cultures found across the world. Statwise I would go Int+Dex maxed out to make sure you hit often, get points fast to cast spells with debuffs lasting a long time. I personally picked human as I like both their bonus and for RP reasons, also it works well with the way I play him where he functions as a ranged first and then later during the fight wades in as an offtank. I would probably pick wood elf for the accuracy if I were to min/max a ranged cipher. Neutral: Boreal dwarf (situational accuracy bonus), human, pale elf, other godlike, orlan So if you do want to mix max I recommend looking at race bonusses other than to stats - in my opinion they compare like this (if you want purely ranged):īest: Wood elf, death godlike (damage bonus against low health enemies) When it comes to attribute stats I wouldn't worry about race since you can redistribute as much as you want, only thing it will affect is whether the maximum of a given stat is 17, 18, or 19 (20 with background later). If you do want to go the weapon switching route, Island Aumaua is the best. Wood elf helps against the low accuracy of firearms. This is important because blunderbuss is great with draining whip. It makes guns very viable even without Gunner or weapon switching. My latest discovery is how well this works with a chanter in your party just chanting the level 2 chant that increases ranged reload and attack speed. With a nice amulet I'm currently at 21 int, and that makes my debuffs brutal. I could have had 19 might and only 18 int, but I feel that it's my cipher's role to debuff like crazy, and for that, int is king. You want to max might, dex and int though. Really the defensive stats are kind of unimportant with this build. Race: Wood elf (the accuracy is pretty awesome) It's very much a glass cannon, but although I hesitate to call it optimal, it's definitely a very powerful build. I'm at level 5 now with my ranged cipher and I'm very happy with it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |